![]() ![]() ![]() Techland didn’t fix what wasn’t broken Dying Light’s fluid traversal and balletic combat is still here, still easy to learn and apply, still hard to master, like all worthwhile athletic endeavors. I reached that comparison after playing Dying Light 2 Stay Human in a preview event and then compared it to the first game’s Platinum Edition (which just launched on Nintendo Switch). In this way, it was a bit like the sports video games I routinely review, something that had a solid gameplay base, but maybe a drooping career mode that didn’t sustain much interest. ![]() The first Dying Light largely executed on its novel approach to the zombie genre - survive the horde with parkour and melee, ambitiously presented as a first-person experience - while coming up short in some of the supporting elements.
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